The fantasy

Your room becomes a world. Walk its edge and the game builds a miniature battlefield on your actual floor — terrain, forests, resources, all fitted inside your space's real shape. Then you found a settlement on it, grow that settlement into an empire, and defend it through eight eras of technology: from a Dark Age village praying the first raid comes late, to a futuristic power whose mechs walk past the descendants of its first stone walls.

The core loop

Every session moves through the same rhythm, and every age deepens it:

What your first battle looks like

You'll start small on purpose: a Town Center, a few villagers, and immediate decisions. Workers to Food and Wood. A first house before the population cap surprises you. A barracks before the first raid — or a gamble that it comes late. Your first fight will be won by unglamorous things: a swordsman line in front of your archers, workers pulled to safety in time, and only taking fights you've scouted. The first battlefield guide walks through it step by step.

Combat philosophy

Units have readable strengths and weaknesses — spears counter cavalry, cavalry punishes archers, missiles answer aircraft — and every counter is positional, not automatic. Fog of war makes information a resource. Formations, screening, and timing decide whether advantages actually fire. The combat page covers the system; the combined arms guide covers the thinking.

The eight ages

Dark, Feudal, Castle, Imperial, Industrial, Modern, Advanced Modern, Futuristic. Each changes what armies can do and what defenses mean — castles meet artillery, armor meets air power, sensors meet EMP. Earlier forces stay in the game; dragons share a sky with jets eventually. Start at the ages overview.

Where things stand

The game is in active development and unreleased. The modes page and roadmap carry honest status labels — nothing on this site shows a planned feature as live. When that changes, you'll see it there first.

Ready when the battlefield is.

Join the playtest list and get invited when test builds open.

In development for iPhone and Android