Core

Food

Fuels units and growth. Flows from farms and wild sources, and never stops mattering — every villager and most early forces depend on it.

Core

Wood

The early construction backbone. Buildings, early military, and expansion all draw on Wood, which makes woodlines a favorite raid target.

Core

Stone

Builds permanence — walls, towers, castles. A Stone-heavy stockpile is a player planning to hold ground.

Core

Gold

Funds quality: advanced units, upgrades, and the technology that separates mature armies from mobs.

Industrial era

Oil

Becomes important as your empire industrializes — the machines that redefine warfare run on it, and controlling the map’s Oil shapes the modern ages.

Futuristic era

Energy

Powers the endgame. Advanced forces depend on your grid, which turns power infrastructure into the most contested real estate of the late game.

Special systems

Rare Crystals

Scarce by design, supporting special high-value systems. Spent rarely, on things that change games.

The tension underneath

Resources spent on economy make more resources; resources spent on military protect the ones you have; resources banked toward an age advance buy power that arrives later. Every choice is also the two things you didn't choose — that opportunity cost is the game's real currency.

Expansion sharpens it: new resource lines are pure economic upside and pure military liability. The empire that grabs territory it can defend grows fastest; the one that grabs territory it can't feeds its opponent.

Exact gathering rates and costs aren't published here because they aren't final — when official balance data is public, it will be attached with a version stamp. The decision logic above is the part that stays true.

Deeper guides: the beginner's economy guide and the Resources & Economy category.

Your battlefield is closer than you think.

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In development for iPhone and Android