The Feudal Age turns your settlement into something worth defending — and worth attacking. Archery ranges and stables open up ranged and mounted forces, walls and gates make defense a design problem instead of a prayer, and your economy is finally strong enough to support a real military.

This era introduces the counter triangle that shapes the whole game: spears hold the line against cavalry, cavalry runs down archers, and archers punish unarmored infantry. None of it is automatic — positioning and timing decide whether the counter fires.

Feudal is also when map control starts mattering. Scouting reveals where your opponent is investing, and a well-timed raid on an exposed gathering line can decide the next two ages before they happen.

Your battlefield is closer than you think.

Join the playtest list and be there when the first battles begin.

In development for iPhone and Android